Jens Bergensten Net Worth: How Rich Is This Person in 2024!

A famous person in the gaming world, Jens Bergensten is better known for his work on the sandbox video game Minecraft. He is often called “Jeb.” Bergensten has been the Chief Creative Officer at Mojang Studios since December 2011, when he took over as lead designer from the game’s creator, Markus Persson.

He has been a key part of the creation and success of Minecraft.  As we move to 2024, more and more people are interested in Jens Bergensten’s net worth, which shows how much he has earned in the game world.

Jens Bergensten Gamer Net Worth in 2024

Jens Bergensten, who is the lead creator of Minecraft, is thought to be worth around $10 million, as per eprits of Taddlr. He is best known for his work at Mojang Studios. In 2011, he took over from Markus “Notch” Persson as the lead creator of Minecraft.

He was born in Örebro, Sweden, on May 18, 1979. When he was 11, he started writing code for games. Later, he worked as a C++ and Java writer for different game developers.

He started working for Mojang Studios in 2010 as a back-end worker for Scrolls, which is now called Caller’s Bane. Bergensten has been a big part of the growth and success of Minecraft as its lead designer.

He and Agnes Larsson have both been in promo videos for Minecraft Live. Bergensten is the Chief Creative Officer of Mojang Studios at the moment. Bergensten and Markus Persson were  both chosen by Time as two of the 100 most important people in the world in 2013. 

There are also awards for his work on Minecraft. At the 2011 Game Developers Choice Awards, it won Best Debut Game, the Innovation Award, and Best Downloadable Game.

jens bergensten

Early Years

Jens Jeb Bergensten was born on May 18th 1979 in Sweden in a city called Orebro. By many characteristics, Jens was just a normal child, went to school and spend his childhood days like all the other kids. What set his apart from the others, was the fact that he stared programming when he was only 11 years old.

He used basic tools to create basic games and learned his skills slowly on his own. When he reached age of 21, he started working as a modder and mapper in Quake III Arena. His next job was as the C++ and as a Java programmer for a company called Korkeken Interactive Studios. This company later became the world famous company called Oblivion.

There isn’t much information about Jens’ private life and childhood years, because people are more focused on his work in the game development industry. We know that he got his master’s degree from Malmo University in 2008 and after that decided to fully commit to his programming career.

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Career path


Like we already mentioned, since he was very young, Jens was working as a programmer and started learning his skills on his own. His first job was at the Quake III Arena. He worked there hard and soon he transferred to a company called Korkeken Interactive Studio, that later became Oblivion.

He mostly worked on role playing games, the one he mentioned especially is the Whispers in Akarra. The game later “died” because the team wasn’t happy with the end results. After getting his masters degree in 2008, he managed to start his own game development company called Oxeye Game Studio together with Hammarber and Brynolf.

Their biggest success was the game Harvest: Massive Encounter. Until 2010 he worked for Planeto, an online knowledge community. Since 2010, he started working for a famous company called Mojang, where he worked as a developer for Scrolls. He was working on creating main parts for Minecraft, when Persson decided to give up this position. This was the moment that changed his career, and everything started from Minecraft.

jens bergensten

According to his story, he made a crucial change to Minecraft game which completely changed the course of the game. Video games have become during the last time one of the strongest industries in the entertainment area. Every day millions of people play different types of titles, be it from their cell phones, consoles or computers.

One game that has been highlighted in this sea of ​​available releases is Minecraft, a title that was born from the indie world in 2011 but reached such a level of success that its parent company Mojang was acquired by Microsoft in 2014, for no less than US $ 2,500 million.

This title that imitates the 8-bit aesthetic of the reminiscent consoles of the 90s invites its players only to one task: to create constructions with cubes and blocks. It is precisely this feature that has allowed the game to sell up to 50 million copies, becoming the most popular independent title in history.

If you compare Minecraft with other construction “sandbox” games, I think it stands out for its graphics, and the block shapes that allow anyone to participate. Also, as the graphic resolution is simpler the playing field is somewhat level. On the other hand, I think that the fantasy world of Minecraft also draws attention to many players.

He often says that he still doesn’t fully understand how big Minecraft is, because they are in the middle of it. For us it is a job that we love and to which we return every day, and we hope that it stays that way for a long time.

A great impact that caused Minecraft and Notch (creator of the game) was to quickly reach the players. This game was released only after two weeks of development, and since then we have always had an open discussion with our fans about improvements and new releases. Minecraft created, even, a whole new genre in the construction titles of “game box” or sandbox.

jens bergensten

Some say that Minecraft is more of a “children’s game” in Latin America than in other regions. Although many minors play this title, within the English-speaking audience it is much more open to other types of players.

One clear difference I can see is that we are now planning more and more and thinking about the future. In addition, there are many more people helping us so we no longer work with day-to-day planning.

They say they want to continue adding new tools. New items, new monsters, new blocks. They are also doing a great technological development, and we hope that “Minecraft: Pocket Edition” will begin to have access to our subscription service “Minecraft Realms”.

The Minecraft can only be classified as a phenomenon. The game that imitates the aesthetics of the 8 bits of the noventeras consoles – everything is pixelazo-, in which the users can create worlds with constructions with cubes and texture, has managed to captivate so many young people that holds the record of being the indie game most sold in history, with more than 50 million copies.

His legions of fans around the world have contributed to Minecraft, launched on the market in 2011 by Markus Persson – better known as Notch -, has achieved a series of milestones, among which is having the largest number of players recurring in a Minecraft world on a YouTube channel server Yogscast (2,622 people) or have an exact replica of a country in its universe: Denmark.

jens bergensten

The fact is that the madness for this world of pixelated blocks reached such a level that, in 2014, Microsoft acquired its parent company Mojang for US $ 2,500 million. Thus, with this and other operations, it is estimated that Markus Persson has a fortune of more than US $ 1,300 million at 36 years.

Someone who could work closely in the creation of the entire Minecraft universe is the game designer Jens Bergensten, who came to work for the company in 2010 and who, after Persson’s resignation, became the main designer and developer of this game.

The development of a game, in general, is quite complex, so I would not say Minecraft is special, our challenge is always how to deal with performance and memory when everyone in the game is so big and dynamic.

The Minecraft project for the Microsoft HoloLens is really spectacular, with both the way the game is projected onto a wall and a window into another world, and a way in which the world is positioned as a miniature in a table in front of you, the project is very cool and we have a couple of ideas on how to use this in a game perspective, but HoloLens technology alone is not primarily intended for games.

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